Initially, the independent human worlds provide little in the way of a resistance, but when they combine to form the Trader Emergency Coalition (TEC) the situation begins to shift. Only this time they arrive in Trader space. As they head towards the galactic edge, they periodically drop out of phase space to acquire resources to fuel their exodus. The short version is something really bad happened to the alien Vasari’s once mighty empire and the survivors have been on the run for ten-thousand years. That would include me, Stephen Mackay, Craig Fraser (my brother), Jamie Seward, Josie Stephens, Allan Corrigall, Hatem Zayed, Ed Sarabia, and Paul Schuegraf.Ĭould you give us a brief history of the Sins universe? Could we maybe get a sneak peek at that mysterious third race? Hi, my name is Blair Fraser of Ironclad Games and pretty much the whole Ironclad team is the design team. It’s always a pleasure to get to know the folks behind the game. Perhaps you could take a moment and introduce yourself and your design team. Here’s our interview with Blair Fraser from Ironclad Games. Charles and I have been playing the beta for nearly a year now and were eager to ask the folks at Ironclad some questions about the game. In this case it’s the game play elements of a 4X strategy game and the faced paced action of a real time strategy game. Sins of a Solar Empire is what some people call a Reece’s game in that it mixes two good things together in one place at a near perfect ratio.
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